Formula 1 keeps showing up in everything I build
River loves Formula 1. He loves Red Bull in particular. I didn't plan for that to shape what I build, but look at the evidence.
Exhibit one: the kart racer
Sloth Rocket Grand Prix is a kart racing game with five themes: F1, rockets, pirates, libraries and sloths. The F1 part was not up for debate. It takes Xbox controllers and a steering wheel with pedals, and four people can race on one screen.
Exhibit two: the real kart
The two-seat go-kart in our garage is getting a front wing, a two-element rear wing and sidepods. I wrote up the wing build separately. It already has a Red Bull seat.
Exhibit three: a Grand Prix inside a bus simulator
This is the one I can't defend. I'm building a driving game set on our real bus routes for work. It now contains a five-lap street circuit along the lakefront, an F1-style car, the five red lights at the start and a podium at the end.
What the sport is good for
F1 is a great way into engineering for a kid. Every question leads somewhere real.
- Why do the cars have wings? Because the air pushes them down onto the track.
- Why do they change tires? Because grip wears out.
- Why did that car slow down? Because someone made a decision about fuel, tires or risk.
None of it feels like a lesson, because there's a race on.
What's next
More of the same, I expect. If you have a kid who is obsessed with something, my advice is to build toward it. You'll never have a more motivated tester.